I've been a software engineer in the video game industry since 1993 including LucasArts, EA and United Font Games. I work primarily with the gameplay aspect of game development including scripting languages, artificial intelligence and making the tools and guts used to make games including 3D world editors and IDEs. Currently working on the SkookumScript programming language for superpowered game development. Amazing gameplay, level design and AI without melting your brain. SkookumScript is now available as a turn-key plug-in for Unreal Engine 4.
While the credits roll at the end of movies where science runs amok my friends often point an accusing finger at me and announce that I will probably be the guy whose creation runs off and destroys the world - or saves it - one or the other.