East Side Games

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    Region Focus: Inside Vancouver's [and Vancouver Island's] top game companies see more

    Source: pocketgamer.biz

    Region Focus: Inside Vancouver's [and Vancouver Island's] top game companies

    Kano

    Kano logo

    Could you tell us a bit about your company and what it does?

    Tim Teh, CEO, KanoKano is an independent, social/mobile game developer based in Victoria, B.C., Canada. Currently in our tenth year of business, we are a self-funded and growing studio with 30 full-time staff.

    We have five successful free-to-play titles in live operations on platforms like iOS, Android, and Facebook and we’re currently working on a new mobile game set for release in Spring 2019.

    What have been the biggest developments for the company in 2018?

    2018 was an exciting year for Kano. We grew our team, started work on our new mobile title, had our best day of revenue ever and our last 12 months produced record-breaking revenue growth.

     

     

    We couldn’t be happier with our current position as we head into 2019 profitable and with a new product on the way.

    In such a competitive games industry, how do you make sure you stand out and offer something unique?

    Player obsession is one of our core values and it’s something that really makes us stand out. When the goal is to create long-lasting social experiences, it’s important to never lose focus that you’re making more than just content.

    You are also creating a means for players to form satisfying, lasting relationships with one another. This becomes especially apparent when you see active players who started nearly a decade ago in our first game, Viking Clan.

    The fact that they continue to engage daily is a proof of concept and incredibly motivating. The community is a huge part of what we create and why we create. It’s truly amazing to see players meet in our games and build lifelong friendships.

    What are your plans heading into 2019?

    We are genuinely excited about 2019! We have a great community of players who engage with our live games daily and our focus centres around growing, adding to, and supporting those games.

     

     

    As well, with a new game set to release we have plans and designs around that too. Outside of that, we will continue to grow our team and, with our office almost at capacity, we’ll likely be looking for a new HQ in Victoria, B.C. very soon.

    Could you tell us something unique about your company that people not may know?

    We have an uncapped profit share program. Each year a percentage of our profits are distributed to our team and that profit share is uncapped.

    Meaning that, if we have ten times the revenue in the next year, everyone in the company will get to share in that success. With a new game on the way, we’re pretty excited by our prospects for 2019!


    East Side Games

    East Side Games logo

    Could you tell us a bit about your company and what it does?

    Josh Nilson, CEO, East Side Games: Founded in 2011, East Side Games (ESG) is a proudly independent and profitable game studio that is focused on making the best narrative idle games in the business, and creating the technology for developers to tell amazing stories.

    ESG strongly believes in community-driven design, making games built by fans for fans, and having the best culture around. Our games and our team have the same goal; to be inclusive and for everyone. We are the weird kids.

    What have been the biggest developments for the company in 2018?

    We started working on our next big game, It’s Always Sunny: The Gang Goes Mobile. We are very excited about this.

    We love live ops as well, so we have been growing and working on our hit game Trailer Park Boys: Greasy Money all year with some super greasy content coming soon. We really love our fans.

    In such a competitive games industry, how do you make sure you stand out and offer something unique?

    You have to build something with your fans. Find your niche and continue to work on that over time. Start small and iterate, iterate, iterate.

    The biggest change in idle games is we build more than games - we build content for fans. We have twice-weekly events and also live streaming programming to keep our fans up to date with what we are doing.

    From day one we have done all of our community support in house. "Community is Everything" is one of our core pillars at ESG.

     

    To read more profiles from Vancouver, click here.