Gaming Industry

  • The Frosty Pop Corps posted an article
    Local indie dev featured in App Store. see more

    Today, The Frosty Pop Corps launched their new game Walls & Balls, a golf-pinball-pong hybrid with a Swiss design aesthetic, only on the Apple App Store. 


    The first game in founder Faisal Sethi's ball trilogy, Walls & Balls is currently featured in "New Games We Love" sections of the Apple App Store, and is featured in over 440 App Store lists accross the world. 


    This is The Frosty Pop Corps's 10th feature on the App Store, and the first from their new home in Victoria, British Columbia. 


    "It's exciting to be living in such a vibrant gaming community here in Victoria, " said Sethi. "Although I am new on the scene, at some point I hope to represent the Victoria gaming community on a global level with the same creative reputation as Kano Apps, Tiny Mob, Codename, and many, many others."


    Walls & Balls can be downloaded at:




  • Tessa Bousfield posted an article
    The event will show some of the cutting-edge tech developed by the province’s top gaming studios. see more

    Source: Times Colonist
    Author: Andrew Duffy

    The province’s interactive entertainment industry lays itself bare today as DigiBC, the organization that represents B.C.’s digital media and wireless companies, presents Made in B.C. at the Victoria Conference Centre.

    The one-day event will showcase some of the cutting-edge technology developed by the province’s top gaming studios and virtual-reality companies in the hope it will grab the attention of students and tech industry colleagues wondering where their career paths may lie.

    Patrick Sauriol, executive director of DigiBC, said companies working in the interactive entertainment space want to let people know there are careers available and that it goes well beyond just video games.

    “Video games become an entry point for young people,” he said, noting getting a taste for coding and programming because of video games can lead them into a variety of options.

    “Video games really are a language to talk about technology, and it can bridge into a whole world of technology,” said Eric Jordan, chief executive of Codename Entertainment, one of the Victoria game studios that will be on display.

    “This is reaching out to students and providing a way to engage them in learning to program and code.

    “I would have loved that as a kid, learning about programming in the context of video games. We learn better when really engaged in material we’re taught and video games certainly engage kids.”

    Sauriol also notes the companies want to show off some of their work on bringing coding to the classroom.

    For example, Finger Food Studios from Coquitlam, which will be demonstrating today, developed an application to interact between smartphones and the Sphero robot toy — much like the BB-8 droid seen in the latest Star Wars movie — allowing people to control the toy.

    “It’s drag and drop to [control the toy’s movements], and by just swiping the screen over they can see how drag and drop commands turn into coding.

    “So the company put together a curriculum with teachers in Coquitlam and bought 180 of these devices and gave them to the schools and came up with a coding program for Grades

    5 to 7,” Sauriol said.

    Today’s showcase will feature 12 B.C. companies, including three from the Island — Codename, LlamaZOO and Cloudhead Games — trying to engage students, educators, other technology workers and representatives from other tech firms.

    There will be a chance to play a variety of games in virtual reality, augmented reality, console gaming, computer gaming and mobile gaming, and there will be a coding classroom to give people a taste of what it takes to produce the games.

    The showcase runs from 1 to 5:30 p.m. with an evening program for senior management of tech companies between 7 and 9:30 p.m.

    To attend the showcase, people have to contact DigiBC through, stating which portion of the event they wish to attend.

  • Tessa Bousfield posted an article
    Gaming studio has partnered with game publisher Kongregate to release the game on Android and iOS see more

    Source: Times Colonist
    Author: Andrew Duffy

    Victoria’s Codename Entertainment will be taking its popular game, Crusaders of the Lost Idols, on a serious road trip this summer.

    The gaming studio has partnered with game publisher Kongregate to release the game on Android and iOS platforms, meaning players will soon be able to play it on their smartphones and tablets.

    “This is two major milestones for us,” said Codename chief executive Eric Jordan. “First off, it is a milestone to launch a game into such a large market. There are more mobile devices on the planet than people, which makes the mobile market the single largest video-game market in the world. Additionally, this is the first time that we have worked with a major publisher.

    “The business interest shown by a company of that size is a testament and recognition of the talented team we have established here in Victoria.”

    Codename is also likely to increase staff as a result, said Jordan, who would not provide financial details of the partnership.

    Until this deal, players could only play Crusaders on websites such as and Facebook after it was launched last year.

    Jordan said the experience on the web has allowed them to refine the game before launching on mobile platforms.

    “Mobile is a large market, but it is also a tremendously competitive market,” he said. “Last year, over 450 games were submitted to Apple Inc. every day.”

    “We’ve seen great success helping developers to optimize and perfect their games on before tackling mobile together, and we think this game further validates that strategy,” said Emily Greer, co-founder of Kongregate.

    Crusaders of the Lost Idols follows a group of fighters who take on a variety of villains, including a giant panda with lobster claws. As an “idle” game, it allow players to put as much time and effort as they wish into a game as they do not require active play. Players can leave them to idle and play themselves.