Gaming Sector

  • Tessa Bousfield posted an article
    UVic Course starts up this April see more

    So, you want to make a video game?

    UVic Course starts up this April

    Feeling creative? How about making a video game? Video games are a convergence of so many creative components: art, music, environmental design, character development, animation, narrative, and yes, even code. Making a video game can be a wonderful and rewarding experience. Join our two experienced and passionate instructors who will guide you through the art and science of making your very first game.



    Software and Hardware Requirements 

    • Students must bring their own laptop (PC or Mac) and power cable.
    • Students should download the following software to their laptops prior to the first class:
      - Unity3D game engine with Visual Studio (available as a free download

    Instructors: David Ehret and Dylan Gedig
    Date: Saturdays, April 6 to May 11
    Time: 2 to 4:30 pm
    Fee: $225 plus $11.25 GST
    Code: TECC019 2019S C01

    Register today!


  • Tessa Bousfield posted an article
    In workspaces tucked away on second floors of commercial buildings or in industrial warehouses... see more

    Source: Douglas Magazine
    Author: Nevin Thompson

    An Inside Look at Victoria’s Gaming Companies

    In workspaces tucked away on second floors of commercial buildings or in industrial warehouses, Victoria’s gaming companies are punching above their weight in a multi-billion dollar market.

    “In Canada there are more people per capita working on video games than in any other country in the world,” says Eric Jordan, CEO of Victoria video game company Codename Entertainment. “They’re part of an industry worth $100 billion in North America alone that continues to grow.”

    Victoria is also a player in that global video game industry, with a vibrant tech sector employing at least 15,000 people and steadily transforming the city from tucked-away, renovated offices above Fort Street, Bastion Square and Chinatown, or in industrial parks and home studios. There, you’ll find at least 20 video game companies employing about 250 people who are creating games that are popular with millions of people all over the world.


  • Tessa Bousfield posted an article
    Canada’s gaming industry contributes $3.7 billion to Canada's GDP, a 24% increase from 2015. see more

    Author: Amira Zubairi

    Report: Canada's Gaming Industry Contributes $3.7 Billion to Economy

    According to a new report by the Entertainment Software Association of Canada (ESAC), Canada’s gaming industry plays a major role in the country’s economy.

    The “Canada’s Video Game Industry 2017” report indicates that Canada’s gaming industry contributes $3.7 billion to the country’s GDP, representing a 24 percent increase from 2015. The industry also created 40,600 direct and indirect full-time jobs in 2017.

    To compile the report, ESAC looked at gaming industry-related job postings and searches in Canada on job site between December 2015 and December 2017. Specifically, ESAC assessed which gaming-related jobs are growing and which jobs are gaining interest from job seekers.

    “Gaming is big business in Canada—and it’s also a big employer, with openings for game designers, producers, programmers, artists, not to mention business, sales, and marketing roles,” said Jodi Kasten, managing director at Indeed Canada. “There’s no doubt that behind the glamor and excitement, gaming is a serious business subject to ups and downs like any other major industry. New technologies bring innovation and a demand for talent and new skills which leads to the creation of new job opportunities.”

    According to the report, the demand for artificial, virtual, and augmented reality experts in Canada has grown significantly since December 2015. The searches for AR and VR jobs has grown by 148 percent.

    ESAC’s report also found that since 2015, job seekers’ interest in eSports and game designer jobs has grown by 134 percent and 96 percent, respectively. However, employers’ demand for these jobs has decreased by 57 percent and 33 percent, respectively. When it comes to game testing and quality assurance jobs, the report revealed that employers’ searches for game testing talent have grown by 114 percent, while job seekers’ interest has only grown 3 percent since 2015.

    ESAC’s study of game-related jobs revealed that Montreal is home to 41 percent of Canada’s gaming job opportunities, followed by Vancouver, which makes up 20 percent of gaming job opportunities, and Toronto, which makes up 13 percent. This does not come as a surprise as the Startup Genome’s Global Startup Report 2018 also showed that Montreal is the centre of Canada’s gaming industry, hosting nearly 35 percent of all gaming studios and publishers in the country.

    “Montreal has emerged as Canada’s leading hub for gaming job creation, and that comes as no surprise since it’s home to one the world’s largest video game industries,” said Kasten. “With 41 percent of Canada’s gaming job opportunities found here we can expect to see continued job seeker interest in this exciting industry.”

    View the full report here.