LlamaZOO Showcases Breakthroughs in Virtual Reality for the Mining Industry At Unearthed Vancouver 2017 HackathonAward-winning VR/MR studio impresses mining industry leaders with innovative application of VR. see more
LlamaZOO Showcases Breakthroughs in Virtual Reality for the Mining Industry At Unearthed Vancouver 2017 Hackathon
Vancouver, BC - October 04, 2017 - LlamaZOO Interactive Inc. (“LlamaZOO”), an award-winning VR/MR development studio, claimed second prize in the Unearthed Vancouver 2017 hackathon this past weekend. The 54 hours straight event was sponsored by leading mining companies, who challenged teams of innovators and entrepreneurs to develop prototype solutions for real problems within their mining operations.
The Unearthed Hackathon program provides a platform for the global resources sector to connect and collaborate with top local entrepreneurs and innovators. LlamaZOO was specially invited to this Vancouver edition of the hackathon not only as a participant, but also to demonstrate their world’s-first virtual reality mine planning software service MineLife VR.
“Through the Unearthed hackathon, and our continued development work with clients, we’ve developed a solid understanding of the challenges the mining industry is eager to solve, and how 3D VR/MR can be utilized.” said Kevin Oke, LlamaZOO’s co-founder and VP Sales. “Our MineLife VR platform enables us to rapidly develop visualizations for any mine site, and we look forward to continuing to bring on new clients.”
Unearthed’s Open Innovation Lead, Chris Schmid, was thrilled with the level of innovation produced during the event. "At Unearthed we put a lot of thought and effort into building a technology ecosystem for the resources sector. It is innovative companies like LlamaZOO that will drive the digital revolution in the industry and we are excited to have them participate in our hackathon."
About MineLife VR
Developed by award-winning VR/MR studio LlamaZOO Interactive, MineLife VR is a Virtual Reality software platform that presents a truly three-dimensional representation of a mine plan from exploration to closure, at scale, using actual planning and geospatial data, rendered at the highest possible quality.
MineLife VR represents a synthesis of traditionally dispersed, complex geospatial and mine planning data. The software enables mining companies’ internal and external stakeholders to immerse themselves in the mine plan, and interact with it through its entire lifecycle, from any angle, whether thousands of feet up in the air, or down on the ground.
LlamaZOO Interactive Inc. (“LlamaZOO”) is an award-winning Virtual Reality / Mixed Reality (VR/MR) studio that develops 3D education and communication software for the mining and oil and gas industries. Headquartered in Victoria, Canada, LlamaZOO was founded in 2014 by Charles Lavigne and Kevin Oke, a pair of video game industry veterans with a shared passion for leveraging their expertise in interactive technology to tackle real world problems.
To explore VR/MR project possibilities for your organization, email projects(at)llamazoo.com.
For press, media, and all other inquiries, please email hello(at)llamazoo.com.
Learn more about LlamaZOO at www.llamazoo.com, or follow on Twitter @LlamaZOO.
LlamaZOO's team claims second place in the Unearthed Vancouver 2017 hackathon
MineLife VR, Virtual Reality mine planning software platform, developed by LlamaZOO
LlamaZOO one of Top 10 education startups worldwide in SXSWedu’s 2017 Launch Competition see more
LlamaZOO one of Top 10 education startups worldwide in SXSWedu’s 2017 Launch Competition
March 14, 2017 - LlamaZOO Interactive Inc. (LlamaZOO), was recognized as one of the 10 most innovative education startups worldwide after presenting at last week’s SXSWedu Launch competition in Austin, Texas. SXSWedu is a component of the South by Southwest (SXSW) family of conferences and festivals, which are internationally recognized as the convergence gathering for creative professionals.
LlamaZOO reached the SXSWedu Launch finals in part due to the success of its 3D veterinary anatomy software, EasyAnatomy. LlamaZOO’s proprietary process for converting MRI and CT images into 3D anatomical models has made EasyAnatomy the most medically accurate virtual guide to canine anatomy available, and paved the way for EasyAnatomy’s world’s-first launch in virtual reality.
EasyAnatomy is revolutionizing veterinary education by providing students and educators with an engaging and convenient evolution from 2-dimensional textbooks and ethically-contentious cadaver dissection. The application has been purchased by top veterinary medicine schools including the University of Pennsylvania, the University of Missouri, and the University of Saskatchewan.
“EasyAnatomy has been making an international impact in veterinary education since its initial launch last fall, and it’s icing on the cake to be recognized for innovation on the global stage at an event as prestigious as SXSW” said LlamaZOO co-founder and CEO, Charles Lavigne. “To be the only Canadian company to reach the finals in Austin provided us with further encouragement to represent the tremendous wealth of tech talent back home in British Columbia, particularly in AR/VR.”
LlamaZOO will again have the opportunity to demonstrate their AR/VR innovations and technology platform during the #BCTECH Summit in Vancouver, March 14-15. During the summit LlamaZOO will exhibit their groundbreaking VR/AR canine dissection on both the Microsoft Hololens and HTC Vive, from their booth on the Microsoft sponsored “Future Realities” floor.
“For a growing company, it’s encouraging to see the BC Government and organizations such as Microsoft increasing the spotlight on AR/VR technologies and companies” said co-founder and VP Sales, Kevin Oke. “It’s validation for the innovation already occurring in BC, and the potential yet to come, and LlamaZOO’s aim at the #BCTECH Summit is to exceed expectations.”
LlamaZOO is a leading education technology company that develops award-winning interactive software. The company’s proprietary platform provides a means of interacting with and viewing complex data and structures as 3D models in Virtual and Mixed reality. LlamaZOO is headquartered in Victoria, BC, and has previously been awarded “Top Regional Startup” by BCIC New Ventures, the VIATEC Startup of the Year Award, and the “Innovation Award” at the Greater Victoria Business Awards.
Charles Lavigne, Co-Founder & CEO, firstname.lastname@example.org
Tessa Bousfield posted an articleThis report is a collection of snapshots of 22 tech startups located or founded in Victoria BC... see more
Source: Haro Ventures Startup Report - Intro
Haro Ventures releases 2017 Victoria, BC "Startup Report"
What does Victoria’s tech ecosystem look like? And how can sharing this information help all the players involved in building our community?
This report is a collection of snapshots of 22 tech startups located or founded in Victoria BC, gathered over the last quarter of 2016. We share glimpses into the company market opportunities, directions, go-to-market strategies and unique differentiators. We learn about the entrepreneurs’ vision for the future of their companies, about the times they’ve wanted to give up, and what kept them going.
The information in this report was gathered using semi-structured interviews with company CEO’s, founders, and team members. Relevant qualitative answers are displayed on the company snapshot pages, and quantitative data has been gathered for an aggregate display at the end of the report.
We call these insights snapshots because we acknowledge that the information provided could very well change over the next several years, and represents where the companies are at at specifically at this point in time.
We hope to provide an informative and well-rounded picture of what the tech startup scene in Victoria looks like in early in 2017. This report was created for individuals curious about our awesome city and tech community, potential investors looking for the next big thing, and even entrepreneurs wishing to learn more about their peers.
To download the full report, click here: https://silkstart.s3.amazonaws.com/58d2a1ac68621338f7f3fba5.pdf
LlamaZOO is the only Canadian company to be named a Top 10 Finalist for SXSWedu Launch. see more
LlamaZOO Interactive Inc. Only Canadian Company Named as Top 10 Finalist in 2017's SXSWedu Launch Competition
AUSTIN, Texas, Jan. 11, 2017 /PRNewswire/ -- SXSWedu® unveiled the 10 Launch competition startup finalists in the countdown to the 2017 Conference & Festival which begins March 6th. The competition, which spans two days, is one of the premier components of the event and showcases early-stage companies from around the world that are dedicated to supporting teaching and learning. Over the past five years, SXSWedu's popular Launch competition has featured startups that have gone on to receive millions in funding and impact learning across the country.
After a rigorous selection process led by the Launch Advisory Board Committee, 10 early-stage education companies have been selected for the sixth annual Launch competition at SXSWedu. Finalists will compete in two rounds of pitching before a panel of judges and will receive guidance and mentoring from industry leaders. Through this exercise, they will learn key tips and refine their pitches each step of the way. The winner of the competition will be chosen and announced on Wednesday, March 8th at the Launch Party & Winner Announcement hosted by Walton Family Foundation.
This year's top 10 finalists are:
- Adjunct Professor Link (Valparaiso, IN)
- ALEX, Anyone's Learning Experience (Washington Township, NJ)
- ASD Reading (Las Vegas, NV)
- Cell-Ed (Palo Alto, CA)
- LlamaZOO (Victoria, BC)
- Quizling – the Knowledge Game! (Canberra, Australia)
- Sown to Grow (Oakland, CA)
- Teachers Connect (Boston, MA)
- The Graide Network (Chicago, IL)
- The Whether powered by Better Weekdays (Saint Louis, MO)
"Each year the Launch competition highlights the intersection of creativity and innovation in the education sector," said Ron Reed, Director, SXSWedu. "We are delighted to provide a platform where early-stage startups get exposed to new ideas and leaders who can support their continued development. The unique interaction between educators, administrators and business leaders at the event helps form the groundwork for these startups to build impactful companies that serve the larger learning community."
Past winners of SXSWedu Launch Program include: ELSA (2016), Zaption (2015), RobotLAB (2014), Clever (2013), BloomBoard (2012). ELSA (2016), which stands for English Language Speech Assistant, is a mobile app that uses AI to help people improve their pronunciation. The company is garnering lots of traction with international students and media. Clever (2013), a platform that simplifies and secures the integration of student data exchanged between SIS platforms and educational applications, recently partnered with Google on a Chromebook integration for learners. Lastly, BloomBoard (2012), one of the leading professional development platforms for K-12 educators, has built a number of vibrant partnerships with K-12 schools and state departments of education.
Emcees, judges and coaches for this year's launch program will be announced over the next few weeks. For the full program for SXSWedu, please go to the online schedule.
Source: Yahoo Finance
The SXSWedu® Conference & Festival fosters and celebrates innovations in learning by hosting a diverse and energetic community of stakeholders across a variety of backgrounds in education. The annual four-day event affords registrants open access to engaging sessions, immersive workshops, interactive learning experiences, film screenings, early-stage startups, business opportunities and networking. Through collaboration, creativity and social action, SXSWedu empowers its global community to Connect. Discover. Impact. SXSWedu is a component of the South by Southwest® family of conferences and festivals. Join the passionate and innovative community at SXSWedu, March 6-9, 2017 in Austin, Texas. For more information, please visit http://sxswedu.com
CEO & Co-Founder | LlamaZOO Interactive Inc.
LlamaZOO Interactive wins $10,000 Top Regional Startup Award in 2016 BCIC New Ventures Competition see more
LlamaZOO Wins $10,000 Top Regional Startup Award in BCIC New Ventures Competition
BCIC New Ventures Competition Awards Ceremony, Vancouver, BC - September 26, 2016 - LlamaZOO Interactive Inc. ("LlamaZOO") was named the Top Regional Startup winner in the 2016 BCIC New Ventures Competition. This award is accompanied by a $10,000 cash prize, and recognizes LlamaZOO as the top placing venture located outside Metro Vancouver in New Ventures BC’s annual province-wide business competition for early stage tech companies.
“We have made several tremendous advancements over the past few months, both with EasyAnatomy specifically, and overall as a company. Winning this award is greatly appreciated recognition for our progress as a business, and for our team’s huge effort over the summer.” said LlamaZOO’s co-founder and CEO Charles Lavigne.
This year’s BCIC New Ventures Competition began with over 165 entrants. The field was then narrowed down to a final 10 companies over three rounds of pitch presentations and consolidated business plan submissions. Previous winners of the competition have gone on to experience exponential growth and be acquired by multi-million dollar companies, and include MediaCore (acquired by Workday), GenoLogics (acquired by Illumina), and Vonigo.
“Charles and I made a conscious decision to build this company in Victoria, and we have received fantastic support from the local community all along the way.” said Kevin Oke, co-founder and Vice President of Sales. “We’re very happy to help shine some light on the amazing tech ecosystem Victoria has to offer.”
The Top Regional Startup award comes on the heels of LlamaZOO's invitation to China to attend the inaugural meeting of the Virtual Reality Venture Capital Alliance (VRVCA), and the launch of its subscription-based software application for the veterinary education market - EasyAnatomy. EasyAnatomy has found significant early traction, with customers including major institutions such as the University of Pennsylvania, home of the oldest medical school in North America, and the Western College of Veterinary Medicine, one of the oldest schools of its kind in Canada, along with individual veterinary students from over 30 schools across five continents.
LlamaZOO Interactive Inc. is an early-stage software company focused on developing EdTech software that delivers interactive 3D content while incorporating learning techniques guided by cognitive neuroscience. The company was founded by video game industry veterans Charles Lavigne and Kevin Oke. In just over a year the pair have gone from meeting in a coffee shop over an idea, to developing a prototype and partnering with leading international universities, raising $500,000 in private equity funding, growing the company to 14 full-time staff, and being selected by Microsoft as a "first wave" developer for Hololens.
Beca Espírito Santo
Tessa Bousfield posted an articleLlamaZOO has raised $500,000 in private equity funding. see more
(Victoria, BC, November 30, 2015) LlamaZOO Interactive Inc., an early stage technology company that develops edtech software for postsecondary institutions and students is pleased to announce it has raised $500,000 in private equity funding.
"LlamaZOO Interactive will use this equity funding to continue to develop and refine our EasyAnatomy edtech platform," said Charles Lavigne, LlamaZOO director and cofounder. "This investment and vote of confidence will also allow LlamaZOO to hire additional designers and developers to continue to build our product."
The $500,000 private equity investment comes after LlamoZOO won a VIATEC Startup of the Year Award in June 2015 and received a $50,000 prize as a 2015 recipient of the Spin Master Innovation Fund in September.
LlamaZOO Interactive was cofounded in 2014 by game industry veterans Charles Lavigne and Kevin Oke, and was quickly accepted in the VIATEC Accelerator program that fosters successful technology startups in Victoria, BC.
"EasyAnatomy uses medical information from MRI and CT scans to create detailed 3D models of animal anatomy. Students no longer have to dissect animals to learn about them, and instructors are provided with a powerful new teaching tool," said Lavigne. "LlamaZOO Interactive's EasyAnatomy platform saves universities and colleges money while providing students and teachers with truly innovative learning tools that can be accessed from any device."
EasyAnatomy improves learning and teaching by using sophisticated 3D visualization technologies to explain abstract spatial concepts while borrowing strategies from cognitive neuroscience to update course materials in real time. The educational technology platform also provides educators with deep analytics that provide powerful insights into how students are performing and progressing.
"Educators can use EasyAnatomy to create narrated interactive virtual tours of animal anatomy for their students," said Oke. "Students can study animal anatomy online, anywhere and at anytime. EasyAnatomy also analyzes student performance to create individualized quizzes so that studying is more efficient."
LlamaZOO Interactive will use this latest round of equity funding to hire new staff, acquire new imagery and work with more than 700 students and design partners around the world to continue to test and refine EasyAnatomy.
EasyAnatomy harnesses the power of modern 3D technologies to give veterinary students a new way of interacting with, and learning animal anatomy. This powerful edtech platform combines HD graphics with expertly written course material, integrating everything into an interactive, mobile, social application designed to improve how veterinary students learn.
About LlamaZOO Interactive Inc.
LlamaZOO Interactive is an awardwinning technology company founded by mobile and video game industry veterans. They lead a team of web, print and digital media experts who combine their expertise in user experience and design to create powerful interactive educational technologies that can be accessed by students anytime, anywhere.