Tessa Bousfield posted an articleMain takeaways from Friday’s exhibition of Victoria’s emerging and established companies. see more
Five Takeaways from Discover Tectoria 2018
VIATEC’s 2018 Discover Tectoria event was a friendly and engaging introduction for Limbic Media’s new marketing team. Having seen Victoria’s vibrant tech sector with fresh eyes, here are our main takeaways from Friday’s exhibition of Victoria’s emerging and established companies.
1. Interactivity is king
Nestled in Discover Tectoria’s Creativity Hub, most foot traffic seemed to flock to booths with elements of interactivity. Limbic Media’s Aurora tent invited visitors of all ages into a meditative, darkened space to make music and translate their creativity into a visual experience. Next door, FIRST Robotics BC opened up a floor space for people to engage with robotic vehicles. The most intriguing sound over the event’s wall of voices came from Monkey C Interactive. With little instruction, the interactive Registroid forced people to explore sounds and become their own artist. Also present in the Creativity Hub was Studio Robazzo, helping bring forward the role of technology in art, emphasizing how tech and art are really one and the same. Discover Tectoria succeeds in creating more avenues for audiences of all ages to participate in the creative process.
2. Tech is a kid-centric industry
Even though Discover Tectoria provides ample opportunity to network whether you’re an investor, an existing tech company, or looking for a new career, Discover Tectoria builds on elements of interactivity by involving kids and their role in tech. Outside the Creativity Hub, Discover Tectoria focused on edutainment in The Combustion Chamber by showcasing technologies and experiments for families through presentations and audience involvement, and Engineering for Kids took a more of an industry-specific approach to kick-starting young interest in tech. Discover Tectoria is a venue that recognizes the importance of getting young minds churning early, and highlighting tech that all ages can relate to.
3. Victoria’s tech industry is becoming ever more visible
Discover Tectoria is widening the industry’s audience not only for kids, but for all walks of life. Even just four years ago, the influence of the tech industry in Victoria’s economy wasn’t necessarily all that obvious. Unless you were looking for it, the number of vibrant technology companies gracing downtown office space wasn’t visible—but in a short time, the sector has emerged as the city’s top industry, and events like Discover Tectoria are making that fact widely known to the public. The average tech conference bustles with entrepreneurs, startups, press and VCs. Discover Tectoria stands out by making the public of all ages its primary audience. It encourages people to participate and discover what goes on in our city behind the long-standing face of tourism and government.
4. We need to start thinking of Victoria more as a city and less as a town
Victoria is a tight community, and its tech community is even tighter-this is part of what makes Victoria so appealing. However, it also puts us in danger of staying in a “tourist town” mentality by telling the same old Victorian story over and over. Because of rapid growth in recent years, both in population, real-estate, and industries like tech, Victoria is going through growing pains and developing new identities. We are no longer the flowery city of the newly-wed and nearly dead. Discover Tectoria makes it clear that the tech industry is helping change the face of our narrative, putting us on the map globally as a city on the forefront of technology and culture.
5. Victoria’s various sectors need to strengthen their partnerships
Speaking of tourism and the growth of Victoria’s industries, an audience member posed a pertinent question during the Innovation Theatre talk on Creative Storytelling: What are some examples of how the tech and hospitality industries have collaborated in Victoria?
Although there have been a number of initiatives bridging tech and tourism in Victoria in the last couple years, the ensuing pause said a lot about the visibility of that collaboration, especially between tourism and Victoria’s authentic cultural and arts scene. According to the speakers, Victoria’s various industries often feel like they’re in still competing in spite of newly formed partnerships. Discover Tectoria provided a public forum that clearly has open arms to outside industries, given the opportunity to join forces. The overall message was simple: ”Come talk to us. We have lots of ideas and we can make them happen.”
Whether or not last Friday’s exhibition was your first Discover Tectoria, the event had something new for everyone—from toddlers interacting with tech edutainment, to investors checking out emerging local companies, to Limbic’s marketing team getting familiarized with our city’s vibrant tech community. Victoria is a unique climate of rapidly growing industries, and Viatec’s event was an inviting summary of the potential 2018 has to bring for our city’s tech sector.
Tessa Bousfield posted an article12 BC Companies (3 in Victoria) to Initiate Digital Media Projects through BC Arts Council – Creative BC CollaborationThis juried grant will deliver $572,000 to 12 successful B.C. companies see more
12 BC Companies (3 in Victoria) to Initiate Digital Media Projects through BC Arts Council – Creative BC Collaboration
VANCOUVER B.C. (March 28, 2017) – Today, the BC Arts Council and Creative BC are pleased to announce the recipients of the latest round of funding through their Interactive Fund partnership. This juried grant will deliver $572,000 to 12 successful B.C. companies that will leverage the funds for development of their original, creative, interactive digital media and software applications.
This marks the seventh round of funding through this increasingly competitive program, which contributes to B.C.’s culture of growth in technical creative innovation. The Interactive Fund serves the Ministry of Community, Sport and Cultural Development’s Creative Economy Strategy, the BC Arts Council’s Strategic Plan, and Creative BC’s strategic objectives as the economic development agency for B.C.’s creative industries. Through strategic collaboration, culture and commerce are uniting to grow the creative economy, attract new investment, and stimulate the creation of new jobs and career opportunities in B.C.
British Columbia is recognized as a hub for digital entertainment and the province attracts large global media companies. Hundreds of smaller B.C.-owned companies are flourishing, creating everything from innovative video games, mobile apps, virtual reality and augmented reality, to animation, visual effects, social media, interactive marketing and e-learning tools, all of which are part of the creative industries that Creative BC serves.
The following individuals are this year’s successful recipients, and each will receive a grant of up to $50,000 for the development of their submitted projects:
- Agents of Discovery, Kelowna ($50,000)
Discovery Agents Portal is a move-to-learn mobile game that teaches kids about the natural world through interactive experiences.
- Electric Company Theatre, Vancouver ($35,000)
A suite of five virtual reality shorts by Electric Company Theatre as part of its new film/theatre hybrid production, A Good Death. Enter the story from behind the eyes of the characters.
- Hololabs Studio Inc, Victoria ($50,000)
Wollstonecraft Detective Agency Online: Wollstonecraft.com is the portal to a girl-powered adventure series featuring Ada Lovelace and Mary Shelley in books, games, puzzles and more.
- Luminawesome Games Ltd., Vancouver ($50,000)
Lumote: A tough, beautiful, glow-in-the-dark puzzle platform.
- Mashup Machine Inc., Vancouver ($50,000)
Whatever!: Films re-imagined as an interactive create-your-own-story game for the Snapchat generation. Follow the narrative, or create and share your own.
- Monkey C Interactive, Victoria ($37,000)
Sonic LED Tiles area modular, multi-user interactive system of illuminated playable tiles that allow users to create music and play games.
- Paisley Smith, Vancouver ($50,000)
Unceded Territory VR: Lawrence P. Yuxweluptun and director Paisley Smith take you to a colourful, bold, interactive art world in virtual reality.
- PWRFL, Vancouver ($50,000)
Lightwork empowers artists to think outside the grid with their LED creations. It's a public installation, a free software framework and an education platform.
- Stephanie Khoury, Victoria ($50,000)
Mubric is a touch-based interactive listening system that uses real-time feedback and gamification to learn music.
- The Goggles, Vancouver ($50,000)
Chasing The Sun is an immersive online story about climate change, the Arctic, and how an uncertain future arrives here first.
- The Mindful Garden, Vancouver ($50,000)
The Mindful Garden software/hardware platform supports positive health outcomes for patients with dementia/delirium.
- Voxiter Technologies Inc., Vancouver ($50,000)
Signl.fm is the world’s first transcript-enabled podcast player for easy sharing and accessibility.
Honourable Peter Fassbender, Minister of Community, Sport and Cultural Development: “Artistic skill and creative activity are integral to B.C.’s creative economy. These 12 Interactive Fund recipients exemplify the social, cultural and economic value of supporting creative workers, including those in our tech sector. Congratulations to all!”
Honourable Shirley Bond, Minister of Jobs, Tourism, and Skills Training and Minister Responsible for Labour: “British Columbia’s digital media sector is growing, thanks to the hard work of the approximately 16,000 people working in areas like video games, visual effects, software development, and animation. The Interactive Fund is a great example of how innovation in the creative sector is opening the door for new opportunities, and I look forward to seeing the unique and creative projects that these successful recipients design.”
Merla Beckerman, Chair, BC Arts Council: “The BC Arts Council is pleased to partner with Creative BC again this year with a program that spurs interactive and digital media innovation through multi-disciplinary collaborations. It is inspiring to see how effectively artistic excellence combines with technology in these projects to benefit British Columbians.”
Prem Gill, CEO, Creative BC: “The Interactive Fund is intent on supporting creative courage across B.C.’s digital and interactive media industry. It’s essential to our global competitiveness that we foster imagination, experimentation and encourage cross-sector networking within the creative economy.”
For more information on the Interactive Fund, visit Creative BC’s website at creativebc.com.
ABOUT BC ARTS COUNCIL
The BC Arts Council supports arts and cultural activity in communities across the province. From professional dance companies, to art galleries, local museums and music festivals – the council works to support artistic excellence and to enrich the lives of all British Columbians. Drawing upon the expertise of B.C.’s arts and culture community to provide an independent peer-review adjudication process, the council supports a range of activities that includes funding for professional artists and arts organizations, community initiatives, training and scholarships.
ABOUT CREATIVE BC
Creative BC is an independent society created and supported by the Province of BC to sustain and help grow BC’s creative sector (film and television, digital and interactive media, music, and magazine and book publishing industries). The society delivers a wide range of programs and services to expand BC’s creative economy. These include the administration of the provincial government’s tax credit programs for film and television; development funding and export marketing support; and motion picture production services to attract inward investment and market BC as a destination for domestic and international production. The society acts as an industry catalyst and ambassador to help BC’s creative sector reach its economic and creative potential both at home and globally.
- Agents of Discovery, Kelowna ($50,000)